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Multiplier chances - loot 1.0 vs. loot 2.0

Discussion in 'Rocktropia Crafting' started by Alukat, Nov 22, 2017.

  1. Alukat

    Alukat Active Member

    multis.jpg

    MA made quite some changes to the multiplier chances.
    The testing has been done on crafting.
     
    Last edited: Nov 22, 2017
  2. Dix T

    Dix T Member

    What exactly does average click amount mean in these columns? And there seems to be some miscalculations sine there is an error message in a few places for dividing by 0?
    And what do those totals (9330 and 9141) stand for ? total clicks?
     
  3. Alukat

    Alukat Active Member

    average click amount for that respective multiplier, like in average 703,15 clicks to get a times 10 multi.
    the div/0 error is for not having gotten any of those in the total click amount.
    9330 and 9141 indeed stand for total clicks.
     
  4. Dix T

    Dix T Member

    Well on thing is returns are so skewed that it takes a lot of trials to get a statistically significant result. If you only got 1 450 x multiplier in almost 10,000 chances, getting none the next 10,000 trials is not surprising. It looks like you got better returns after 2.0, especially the chance of getting a multiplier > 40 x .
     
  5. Alukat

    Alukat Active Member

    yeah, for the > 40x multipliers the sample size is indeed too small for loot 1.0.

    As it goes for returns, i'm very confident, that they've increased the chance for 33% return near successes, while reducing the the chance for 90+% return near successes. Which can result in small runs giving way worse returns than in the 1.0 days.
     

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