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Mission Idea: Bank Heist

Discussion in 'Creating New Content' started by mastermesh, Nov 21, 2017.

  1. mastermesh

    mastermesh Member

    Start Point: Alley Behind Bank
    End Point: Alley Behind Bank
    Timers: 5 Minute Countdown Timer. If you don't succeed in the 5 minutes or whatever you automatically get revived inside of the shower room/visitor part of the no way out prison.
    Counter: Mob Counter for Police Kills in a new police wave spanner back in this alley
    Mob Spawns: Police Wave Spawn in the alley behind bank.
    Trigger Points inside of the bank after you get through the wave... with perhaps some other mobs inside of more difficult level, etc.
    Eventually you get inside of the bank and steal a lockbox that can then be taken to the locksmith over in Tangerine, and broken open, with one of the possible loots being rockbocks, or other various items, some useless, some useful... esentially it'd be similar to the POVR mission, but the box you get to get the items has to be stolen from the bank... could do something similar for other estates around the planet eventually once you work out the kinks in it... Be 'fun' with the non-rockbuck loot... weird jewelry, items for furniture, etc. Think about old bank robbery movies for inspiration.

    Make it a daily mission... where the loot gets progressively bigger or some npc you can trade loot buys in to has some awesome stuff if you do it every day, etc. Maybe put the trader npc next to the locksmith one or something?
     
    Last edited: Nov 21, 2017
  2. mastermesh

    mastermesh Member

    Mods move to Design a Mission thread if you want all ideas in one thread... Just figured it makes more sense for each idea to have it's own thread so it wouldn't be a jumbled mess in one thread topic.
     

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